Differences between Standard
Galaxy v3
and GALAXY
Explorer
Browse standard Galaxy version 3.5 rules
- A player's knowledge in GALAXY Explorer is limited to what
he has actually observed. This includes planets, other races,
their tech levels and ship capabilities. Your knowledge of other
races can age if you do not see them for a while.
- GALAXY Explorer has implemented winning conditions other than
total dominance of the galaxy. Currently, if a race can control
two thirds of the home worlds or exceed the aggregate production
of all the other races (and be at least twice as large as its
nearest competitor) and maintain that state for three turns, it
is declared the winner.
- GALAXY Explorer has wrap around maps. All planets and ships
are displayed relative to your home world. This puts you and
your race at the center of the galaxy (in other words, the entire
galaxy revolves about you and yours).
- GALAXY Explorer has a more diverse mixture of planets from
size 0 (uninhabitable) to worlds larger than a home world.
- GALAXY Explorer maintains a separate list of planet names
for each race. This allows each race to name any planet it encounters
and helps to hide the location of home worlds and occupied worlds
until a race actually encounters them.
- GALAXY Explorer supports the ability to produce ships at tech
levels below your race's current levels at a slightly cheaper
price.
- The diplomatic options between races has been expanded in
GALAXY Explorer.
- Races may set a default diplomatic state. This governs how
they will respond to other races when they first encounter them.
- Once a race has been encountered, you may be either at WAR
or at PEACE with them, or declare them a full ALLY.
- You may set a defensive state for the space above each of your planets.
Defensive and you shoot at anyone above your planet, unless this is a
full ALLY. Peaceful and you allow anyone to orbit that planet. The
default case is conforming, this is where you only shoot at a ship above
that world if you are currently at war with that race.
- Battles in GALAXY Explorer are much more bloody. Unlike standard
galaxy, every ship in a battle gets a chance to fire (all firing
is simultaneous). If any hostile ships remain after a round of
firing, the survivors regroup and the battle continues. Battles have been
known to result in mutual annihilation.
- GALAXY Explorer turn reports are generally incompatible with
standard galaxy analysis tools.
- Most standard galaxy options are not supported or set by default.
- The AUTOUNLOAD option is set on a planet by planet basis.
A planet must be settled by your race before autounload may set
on that world.
- Players may not unload capital or materials on worlds they do not own.
Players may only unload colonists on world that they own or are unoccupied.
These restrictions can be relaxed by switching on the recently introduced
international trade extension.
- Cargo may never be unloaded on an asteriod. This restriction can
be relaxed by switcing on the recently introduced cargo at astroids
extension.
- Players may only upgrade their ships while orbiting worlds which they
occupy. Ships may never be upgraded while orbiting a world owned by
another race.
- Groups of a mass of one (i.e., a single drone (1 0 0 0 0))
do not generate incoming reports.
- GALAXY Explorer has a blind mailer which allow races only
to send messages to the races they have encountered (or the galaxy
at large) while concealing the originating email address. This
keeps players reactions towards another race from being influenced
by previous games or anything outside the scope of the game.
- The '@' command for sending messages with the game orders
has been disabled. The blind mailer replaces this.
- The 'F' command for player email address lookup is not supported.
- GALAXY Explorer supports limited recall of ships in hyperspace.
- GALAXY Explorer processes the turn orders in a random order, this
removes the bias that standard galaxy has towards those who sign up early.
- GALAXY Explorer was written in C++ and will compile out of
the box with Gnu C++ compilers on most UNIX platforms.
- GALAXY Explorer allows the GM to get an overview of the entire
galaxy without having to go through everyone's turn reports.
- GALAXY Explorer comes with an integrated and accurate turn
checker.
- GALAXY Explorer currently relies on the standard galaxy
documentation to for the initial orientation of players to the game.